
Ginny & Georgia VN
Content implementer on a visual novel — scripts, camera movement, character focus, Addressables.
N-iX · Feb–Apr 2025Strong in game architecture (DI, SOLID, design patterns), reusable gameplay systems and editor tooling. Comfortable across the full stack — from gameplay and UI to build pipelines (AssetBundles, WebGL/IL2CPP) and third-party integrations. Fast learner, quick to adapt to new frameworks and codebases. AI enthusiast with hands-on experience integrating LLMs into games and tools.

A selection of shipped games, tools and experiments — from studio work to solo releases.

Content implementer on a visual novel — scripts, camera movement, character focus, Addressables.
N-iX · Feb–Apr 2025
Editor Window tool to manage MariaDB/SQLite databases right inside Unity — full CRUD over native Unity types. Built-in LLM providers let you drive the database from a chat: describe a change in plain language and the tool applies it.
Freelance · 2023
A hybrid of 2048 and slither.io: slither, merge same elements. WebGL with Telegram-launched rooms.
Freelance · 2022
Psychological horror experience with high-level dialogue system and decision-making system in PS1 style.
Personal · 2024
AI-driven nutrition planning. Implemented core flows and AI integration.
Personal · 2024Five roles, multiple studios, a dozen games and tools — newest first.
Day-to-day toolbox — what I ship with and what I tune.